Sorry about delay, I had some extra fun doing a bonus project along these lines of our artificial galaxy creation, but more on that later.
So we’ve got a great framework in place (if I do say so myself!) and it’s pretty neat. I’ve created a bunch of ships, and have them flying to random stars. But what about territories? You know, you got your group of stars, and you wanna represent to the rest …
The usefulness of SQLite far exceeds the ability to merely save out player data, high scores, etc. to the device you’re deploying to. You can use a database for the actual mechanics of your game.
I came across a situation where I wanted to test enter a bunch of fake users in my user-management system. I didn’t want to have to come up with a dozen or so fake names/usernames/passwords/addresses/emails/phone numbers so I came across this in my travels: http://www.json-generator.com/