Civilization Object and Mixing it all together

This entry is part 3 of 9 in the series Artificial Galaxies

Lastly, to complete the introduction of the process, we’ll need a Civilization object to cram our species into. We’ll keep it basic for now, with name, type of government and species type. The Civilization object will be pretty basic but we can definitely finagle some more attributes into it down the road (and boy …

Designing a Species object and a Planet object

This entry is part 2 of 9 in the series Artificial Galaxies

So, I think the best thing to do is kind start at the bottom and work our way up. At the base of all these objects we’ve talked about so far, the Species object seems to be the most manageable and smallest on the scale of things, so let’s start fleshing …