Atmosphere: Breathable mix
Temperature: Burning
Biosphere: Hybrid biosphere
Population: Hundreds of thousands of inhabitants
Tech Level: Tech level 4. Baseline postech.
Predominant architectural feature: Subterranean structures
Body type: Reptilian
Social Structure: Oligarchic
Lenses: Journeying,Tradition
---
Animal:
Template: Insectile
Traits: Insectile Killing one causes others nearby to go berserk
Group size:7
Animal:
Template: Reptilian
Traits: Reptilian Body is patterned with both scales and hide
Group size:5
---
Political Party:
Name: Victory Combine
Leadership: Bourgeoisie: the group is driven by a leadership drawn from the middle class and those aspiring to join the elite
Economic Policy: Communist: the state should control the economy, disbursing its products according to need and determined efficiency
Important Issues: Immigration and immigrants
Political Party:
Name: Yellow Group
Leadership: Proletariat: the working class, both agricultural and industrial, provides the leadership for this group
Economic Policy: Socialist: the market should be harnessed to ensure a state-determined minimal standard of living for all
Important Issues: Secession
Political Party:
Name: Southern Combine
Leadership: Bourgeoisie: the group is driven by a leadership drawn from the middle class and those aspiring to join the elite
Economic Policy: Communist: the state should control the economy, disbursing its products according to need and determined efficiency
Important Issues: Foreign relations
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Corporation: Overwatch Cooperative
Business: Espionage
Reputation: Have a dark secret about their board of directors
Corporation: Magnus Zaibatsu
Business: Robotics
Reputation: Reliable and trustworthy goods
---
Heresy:
Founder: Defrocked clergy: founded by a cleric outcast from the faith
Major Heresy: Primitivism: the sect tries to recreate what they imagine was the original community of faith
Attitude: Indifference: the sect has no particular animus or love for the orthodox
Quirk: Characteristic item of clothing or jewelry
Religion:
Evolution: Holy family; God's favor has been shown especially to members of a particular lineage. It may be that only men and women of this bloodline are permitted to become clergy, or they may serve as helpless figureheads for the real leaders of the faith.
Leadership: Council; a group of the oldest and most revered clergy determine the course of the faith.
Origin Tradition: Ideology
---
Prominent NPCs:
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Gender: Male
Age: Middle-aged
Height: Short
Problems: Owes loan sharks
Job Motivation: Seeks to please another
Quirk: Vocal dislike of offworlders
-
Gender: Male
Age: Young
Height: Average height
Problems: Owes loan sharks
Job Motivation: Feels inadequate as anything else
Quirk: Booming voice
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Gender: Female
Age: Middle-aged
Height: Average height
Problems: Drug or behavioral addict
Job Motivation: Seeks to please another
Quirk: Scars all over hands
-
Gender: Female
Age: Young
Height: Tall
Problems: Grudge against local authorities
Job Motivation: Religious obligation or vow
Quirk: Bald
-
Gender: Male
Age: Young
Height: Very Short
Problems: Close relative in trouble with the law
Job Motivation: Sense of social duty
Quirk: Scars all over hands
---
Adventure seeds:
Psychics are vanishing, including a Friend. They're being kidnapped by an ostensibly-rogue government researcher who is using them to research the lost psychic disciplines that helped enable pretech manufacturing, and being held at a remote Place. The snatcher is a small-time local Enemy with unnaturally ample resources.
A vulnerable Friend has been targeted for abduction, and has need of guards. A sudden Complication makes guarding them from the Enemy seeking their kidnapping much more difficult. If the Friend is snatched, they must rescue them from a Place.
World Market:
===========================
sellingRange 3
Selling:
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Price Per Ton: 30 x Wood: 10 credits
5 x Pretech Parts: 500 credits
30 x Crystals and Gems: 200 credits
Purchase Prices:
----------------
Wanted: Illegal Drugs: 1630 credits
Polymers: 128.8 credits
Unwanted: Pretech Parts: 1265 credits
Advanced Vehicles: 2772 credits
Other: Advanced Manufactured Goods: 1060 credits
Basic Consumables: 18.4 credits
Luxury Consumables: 232 credits
Advanced Electronics: 1160 credits
Pharmaceuticals: 1070 credits
Textiles: 36 credits
Advanced Manufactured Goods: 820 credits
Uncommon Ore: 48.5 credits
Advanced Vehicles: 2124 credits
Cybernetics: 2375 credits
Spices: 52.8 credits
Advanced Weapons: 1260 credits
Advanced Manufactured Goods: 1080 credits
Illegal Weapons: 2175 credits
Spices: 48 credits
Advanced Machine Parts: 735 credits
Basic Consumables: 18.6 credits
Biochemicals: 400 credits
Cybernetics: 2450 credits
Radioactives: 9500 credits
Basic Machine Parts: 95 credits
Advanced Weapons: 1455 credits
Basic Machine Parts: 86 credits
Luxury Consumables: 218 credits
Crystals and Gems: 192 credits
Wood: 8.8 credits
Textiles: 30.9 credits
Biochemicals: 530 credits
Radioactives: 8500 credits
Crystals and Gems: 222 credits
Pharmaceuticals: 990 credits
Biochemicals: 520 credits
Pharmaceuticals: 900 credits
Uncommon Ore: 48 credits
Illegal Drugs: 1470 credits
Illegal Biochemicals: 615 credits