July 17th, 2011 iPad RPG BattleMap editor in Corona
Step 1: Be an awesome artist like the guys over at www.cartographersguild.com and make an awesome map.
Uh…..OK, well I’m still a beginner as far as mapmaking goes, so for rapid prototyping I asked Jon Roberts of fantasticmaps if I could use one of his. He said it was OK to use the Stormwatch Inn, so I did.
Step 2: Code the basic editor for physics object placement for shapes like circles and squares……done!
Step 3: Make a video demo of the basic interface…..which is pretty basic
Step 4: Get drag and drop working for data extraction of your map’s info to work through iTunes…….um……guess that’s a no-go in Corona for now, so I had to code up some PHP to receive the data directly from my app and write it to a database on the server-side. Which means in the finished game, you can get updated new maps directly from the game server, which is pretty damned cool I must say.
But I digress…here’s a video of the editor so far:
NOTE: I wanted to concentrate on single screen, static battlemaps so I could workon simple, casual-esque combat on a small scale. No sweeping RPG storylines here, just the plain, good ol’ fighting.
Next, placement of objects like furniture, monster spawn points, and fog of war for multiple roomed engagements.